Tuesday 13 November 2007

Virtual Worlds

A Virtual Worlds is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.



Second Life




  • Entrepreneur gain great profits via cyberspace, they can make real money buying and selling virtual items with no rules attached.


  • Used to socialise, more than 9.8 million people use it for different reasons, huge rise from a mere four characters in 2002.


  • Linden dollars is the currency used within the game and converts to roughly 500 linden dollars to the pound.


  • The creator of second life (Philip Rosedale)makes money by selling land and charging for the rent of the land.


  • The first consumer to make a million pounds from it was 'Anshe Chung'. She made the money from trading exclusively on second life.


  • Company Linden Lab grows by 15-20% a month, which is pretty massive. Other companies havemade advantages from it by creating online virtual stores, including Toshiba, Sony and Reebok.


  • Products advertised and used in the virtual world can be linked to other internet sources for real life purchase.


Virtual World Games





  • World of Warcraft - 8,500,000 players use it online


  • LOTR Online (CODEMASTER) had 40-50 million pounds invested into it to create the life like online virtual game.


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